MAP16: Deepest Reaches (Doom II X-Treme)
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Doom II X-Treme maps 12-20 |
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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Deepest Reaches is the sixteenth map of Doom II X-Treme. It was designed by [[ ]] and uses the music track "".
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the main hall, lower the southeast column and use the switch on it, which will reveal two switches on the northwest column, on the north and east sides. Use the north switch, which will lower a column southeast of that one with a blur artifact, and one further southwest of that one with a soul sphere. When you lower both columns, get both of these secrets as quickly as you can, as you only have one chance to get them. (sector 79)
- See Secret #1. (sector 97)
- The switch on the east side of the northeast column will open a wall to the west. Use the skull switch in there to lower the nearby lift, which you can take up to armor bonuses, stimpacks, ammo clips, and a highspeed chaingun (two on Hurt Me Plenty or higher). The switch here will raise a bridge to the exit. (sector 59)
- The skull switch that lowers Secret #3 will also lower two walls outside the fort to the left and right of the entrances. The left wall will have a skull switch. (sector 98)
- Use the skull switch in Secret #4 to lower a wall to the left, with another skull switch to raise that floor up. At the top, open the north wall to find this secret, which just darkens the room. (sector 76)
- The skull switch that lowers Secret #3 will also lower two walls outside the fort to the left and right of the entrances. The right wall will have a skull switch. (sector 95)
- Use the skull switch in Secret #6 to lower a wall to the right, with another skull switch to raise that floor up. At the top, open the north wall to find this secret, which just darkens the room. (sector 115)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on February 21, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains six spawn points:
- facing west. (thing 32)
- facing north. (thing 33)
- facing north. (thing 34)
- facing east. (thing 35)
- facing east. (thing 37)
- facing west. (thing 38)
Statistics[edit]
Map data[edit]
Things | 267 |
Vertices | 1122* |
Linedefs | 1153 |
Sidedefs | 1785 |
Sectors | 178 |
Things[edit]
This level contains the following numbers of things per skill level:
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