MAP16: Deja View (Congestion 1024)

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Congestion 1024 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: Deja View is the sixteenth map of Congestion 1024. It was designed by Lee Szymanski and uses the music track " ".

Walkthrough[edit]

Map of Deja View
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Move forward and the pillar to your right will start lowering. Fend off against the enemies while waiting, then step on the pillar to lower another one. Repeat the process until you've stepped on the last pillar. The middle wall in the south of the arena will start to lower, revealing a switch. Flip it to lower the bars protecting the exit teleporter behind you.

Other points of interest[edit]

Secrets[edit]

  1. The start sector is tagged as secret. (sector 21)

Bugs[edit]

You can kill a few monsters before they can teleport.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Statistics[edit]

Map data[edit]

Things 167
Vertices 2043*
Linedefs 1438
Sidedefs 2301
Sectors 92
* The vertex count without the effect of node building is 1370.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]