MAP16: Divider (Skulldash)
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Skulldash maps |
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Tier One |
Tier Two |
Tier Three |
Tier Four
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Tier Five |
Community Tier pt.1 |
Community Tier pt.2 |
This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Divider is the sixteenth map of Skulldash. It was designed by Joshua O'Sullivan (Dragonfly) and uses the music track "Stage 3" by Naoki Kodaka, from Journey to Silius.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the cave at the west side, crouch and head east to a green skulltoken. (sector 158)
- In the cave at the east side, crouch at the line of stimpacks to find an alternate path full of skulltokens. (sector 634)
- After using the switch at the end of the S-shaped hallway, return to the hall before that hall and enter the compartment to the east. Lower the north wall to find a golden skulltoken. (sector 640)
- At the east side, climb up the rocks and go on the west edge to a red skulltoken. (sector 783)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on January 10, 2022.
Statistics[edit]
Map data[edit]
Things | 777 |
Vertices | 6153* |
Linedefs | 6219 |
Sidedefs | 10868 |
Sectors | 1450 |
Things[edit]
This level contains the following numbers of things per skill level:
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