MAP16: Doom Shopping (NeoDoom)
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NeoDoom maps 12-20 |
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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Doom Shopping is the sixteenth map of NeoDoom. It was designed by Daniel Lemos, who also composed its untitled music track. The par time defined in MAPINFO is 2:30.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the computer room, head to the northwest end and head south, using the monitor. Go to the southeast area to find the shelf lowered, with energy cells, reactor batteries, and an energy fusion gun. (sector 229)
- In the computer room, head to the east side and use the counter at the right side to find a power charge, boxes of rockets, and ice crystals. (sector 233)
- Head to the northwest side behind the sign to pick up an immortality chalice. (sector 372)
- Head to the east side of the map to pick up a power charge. (sector 373)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on January 14, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing east. (thing 413)
- facing east. (thing 414)
- facing east. (thing 415)
- facing south. (thing 416)
- facing south. (thing 417)
- facing south-east. (thing 418)
- facing north. (thing 422)
- facing south. (thing 423)
Statistics[edit]
Map data[edit]
Things | 530 |
Vertices | 2863* |
Linedefs | 2508 |
Sidedefs | 4069 |
Sectors | 424 |
Things[edit]
This level contains the following numbers of things per skill level:
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