MAP16: Dregs of a Bitter Cup (NOVA III)


Hell maps

01 02 03 04 05 06 07 08 09 10

Jungle/temple maps
Lunar base maps

21 22 23 24 25 26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Dregs of a Bitter Cup is the sixteenth map of NOVA III. It was designed by Ryan Anderson (obake) and uses the music track "Mental Hospital," composed by NatureWorld1986.


Map of Dregs of a Bitter Cup
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the southernmost part of the map, use the switch behind the yellow door to reveal the cave. An arachnotron comes from the south end. Go here, then turn right and along the ledge to a switch, which lowers a rock containing a box of rockets. (sector 237)
  2. At the yellow key, look southwest and shoot the right of the two skulls. This will open up a compartment to the west of the skull, which contains a soul sphere. (sector 729)
  3. Head to the hall north of the rocket launcher and use the wall with the gargoyle faces for a lift. Ride it up and inch on the south edge to the other room. There are four gargoyle faces here. Use the rightmost one to trigger a lift to the south. Ride it up to get a berserk pack. (sector 1015)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 3, 2022.


Player spawns[edit]

This level contains ten spawn points:

  1. facing east. (thing 258)
  2. facing north-west. (thing 314)
  3. facing south. (thing 315)
  4. facing north. (thing 316)
  5. facing west. (thing 317)
  6. facing south. (thing 318)
  7. facing north-west. (thing 319)
  8. facing south. (thing 320)
  9. facing north. (thing 321)
  10. facing east. (thing 330)


Map data[edit]

Things 380
Vertices 7492*
Linedefs 8750
Sidedefs 14688
Sectors 1204
* The vertex count without the effect of node building is 7492.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Obake cited his interest in cemeteries and genealogy as the main drive of the map. Dregs of a Bitter Cup was based on old graveyard and mausoleum designs, which compared to modern cemeteries are inconvenient to navigate in real life. Markers often denoted the wealth of the buried. The more ornate the headstone or coffin, the wealthier, with the destitute only having simple crosses, or no markers at all.


The title Dregs of a Bitter Cup is scriptural.

See also[edit]


External links[edit]