MAP16: Eisenhower Heliport (Hadephobia)

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Hadephobia maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus maps: 33 34 35

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Eisenhower Heliport is the sixteenth map of Hadephobia. It was designed by Walter Confalonieri (daimon) and uses the music track "The Healer Stalks" by Robert Prince. The par time defined in the DEHACKED lump is 10:00.

Walkthrough[edit]

Map of Eisenhower Heliport
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the large area separated by a canyon, enter the vine-covered house, take the lift, and jump onto the stack of boxes in the corner (sector 195) to get the berserk.
  2. Visit the hotel downtown, go upstairs and through the wide door. Enter the teleporter to the heliport tower (sector 308) and get some dirty work done, for a fistful of shotgun shells.
  3. Once you've obtained the yellow key, follow the glowing arrows on the floor back into the cave near the start. Enter the slime tunnel and pass the now unlocked passage to a bay window (sector 78) where some energy cell packs are stored.
  4. After passing the yellow door, enter the teleporter around the corner, follow the ledge to a switch you may want to use, then move on to a square hole in the ground from which a soul sphere is raised on your arrival. (sector 1645)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 17:02.00 Revved 2015-06-13 hph16-1702.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south-east. (thing 413)
  2. facing west. (thing 414)
  3. facing east. (thing 415)
  4. facing north. (thing 416)
  5. facing north. (thing 417)
  6. facing north-west. (thing 418)
  7. facing south-west. (thing 419)
  8. facing west. (thing 420)

Statistics[edit]

Map data[edit]

Things 684
Vertices 14867*
Linedefs 11815
Sidedefs 20249
Sectors 2058
* The vertex count without the effect of node building is 10440.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]