MAP16: Enlightenment (Mars War)

From DoomWiki.org

Mars War maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: Enlightenment is the sixteenth map of Mars War. It was designed by Nathan Lineback and uses a MIDI conversion of the tracker module "a solid breakfast" by Tor Gausen (Walkman).

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough[edit]

Map of Enlightenment
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Approach the door in the starting cavern and as you do, look to the right until you can find a wall with blood markings on it. Open it to find a medikit and a box of rockets. (sector 28)
  2. When you head outside, go northeast towards the large faucet and head behind the left faucet valve. Use this side to open a wall to the south, with partial invisibility and medikits. (sector 1)
  3. When you head outside, go northeast towards the large faucet and head behind the right faucet valve. Use this side to open a wall to the east, with ammo and a backpack. (sector 49)
  4. In the northwest room, head to the middle structure from the south to trigger a lift, then ride it up and jump southeast to the door. Ignore the door and head east, where the silver lift up ahead will lower. Drop down quickly and enter the north passage. Inside is a stimpack, a box of ammo, and armor bonuses. (sector 217)
  5. You can open the northwest wall in the previous secret to get an energy cell and a medikit. (sector 214)
  6. In the large computer room on the west side of the map, there are corridors at the east end that lead south. Take them until you see a wall with two ridges on it. Open it, then open the next wall to find a chaingunner guarding a medikit, a backpack, and armor bonuses. (sector 136)
  7. Continue along the path going south, not falling into the pit below, until you reach a brown room with several misaligned walls, two on the right wall and one on the south wall. Open each of them to get several supplies in three secrets. (sector 176)
  8. See Secret #7. (sector 178)
  9. See Secret #7. (sector 165)
  10. In the same room as the above three secrets are two defunct teleporters. Go into the bottom one and press on the wall behind it to find a megasphere, an ammo clip, and a teleporter back. (sector 155)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing south-east. (thing 4)
  2. facing south-east. (thing 5)
  3. facing north. (thing 6)
  4. facing north-east. (thing 7)
  5. facing north-east. (thing 54)
  6. facing south. (thing 55)

Statistics[edit]

Map data[edit]

Things 365
Vertices 1287*
Linedefs 1306
Sidedefs 1765
Sectors 220
* The vertex count without the effect of node building is 1075.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]