MAP16: Failed Transport (The Mapwich 2)

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The Mapwich 2 maps 12-22

01 02 03 04 05 06 07 08 09 10 11
(12 - 22)

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Failed Transport is the sixteenth map of The Mapwich 2: The Mapwichening. It was designed by Steve88 and Redead-ITA, and uses the music track "Silicon Dust" from Plutonia 2, composed by James Paddock (Jimmy).

Walkthrough[edit]

Map of Failed Transport
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head southwest from the start, around the front of the destroyed plane, to the north side. Enter the plane here to get shotgun shells and a super shotgun. (sector 821)
  2. Head east from the destroyed plane to the jungle cave, then take the northeast rocks up. Head west, then through the vines to the north to three secret sectors and a teleporter switch taking you to a soul sphere. (sector 5487)
  3. See secret #2. (sector 5791)
  4. See secret #2. (sector 5792)
  5. In the pyramid at the northeast end, at the steps at the south end, take the west steps and jump over the north wall. Use the east switch, then head west and pick up the megaarmor from the fountain. (sector 4830)
  6. After you get the red skull key, make your way back to the northeast pyramid area and teleport to the east side. Go all the way to the north end where the red skull bars are, then drop off and enter the waterfall. Open the red bars and go to a BFG9000, energy cell packs, and medikits. (sector 5027)
  7. At the southeast section, head south from the crates and open the yellow door, then use the switch on the right. Leave and go north, following the path up and around to the highest crate which has a soul sphere (only on Ultra-Violence or higher), and from here you can jump to an energy cell pack and a green armor. (sector 3683)
  8. In the factory-like section of the southeast area, get to the south building and gently drop down from the east window. Follow the wall all the way east, climbing the wall up to the crate with energy cell packs. (sector 3951)
  9. In the southeast halls, head to the second room and look through the cages to the west. Shoot the blue skull in the south one, then head north and west into a teleporter to get a megasphere. (sector 4364)
  10. Teleport south of the jungle cave, cross the bridge, then head northwest. Jump to the rock below that has a chainsaw, a computer area map, and a medikit. (sector 399)
  11. Teleport south of the jungle cave, cross the bridge, then head southwest and open the door. Here, find a button on the south wall and shoot it, opening a nearby wall that has a scrap gun, scrap drum packs, and a megaarmor. (sector 4615)
  12. In the south area, jump to the water west of the intersection and get on the grass to the west. Head northwest to get a soul sphere. (sector 4803)
  13. In the hedge maze area of the south end, head for the west side, then go to the northwest corner. Head east, south, east all the way, then quickly follow the path to a fork. Head northeast as much as you can and to the northeast is an open area with boxes of rockets and a megasphere. (sector 454)
  14. In the south area, head to the switch at the west side and head south, then east into a cave with a soul sphere and scrap drum packs. These items only appear on Ultra-Violence or higher. (sector 4515)
  15. In the south area, get to the blue key door at the southernmost end and use the switch back there. Then, head to the switch at the west side and climb the rocks north of it. Go north, jump the platforms, and you will reach this secret with a BFG9000 and energy cells. (sector 690)

Bugs[edit]

The items inside secret #14 only appear on Ultra-Violence or higher.

A teleport destination (thing 1468) is flagged as multiplayer only, so some tortured souls cannot teleport on the large pyramid at the northeast part of the map.

All linedefs with tags from 150 to 154 have a floor-raising action instead of a teleport-related action. So all the demons in this monster closet cannot teleport.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 3, 2022.

Statistics[edit]

Map data[edit]

Things 4620
Vertices 28430*
Linedefs 33043
Sidedefs 60326
Sectors 5794
* The vertex count without the effect of node building is 28430.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]