MAP16: Florida Suburbs (Hell in Hell)

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Hell in Hell maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Florida Suburbs is the sixteenth map of Hell in Hell. It was designed by Nathaniel Carll.

Walkthrough[edit]

Map of Florida Suburbs
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Enter the building near the starting point from the north door. Inside, use the bookshelf on the left wall closest to the door to find a rocket launcher and boxes of rockets. (sector 52)
  2. Enter the lava river east of the start and try to go through a window in the brown building. You will find a radiation suit, a megaarmor, a soul sphere, shotgun shells, boxes of rockets, and a backpack. (sector 75)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:07.00 Memfis 2014-06-16 hi16-307.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 31)
  2. facing north-west. (thing 32)
  3. facing north. (thing 33)
  4. facing north. (thing 34)

Statistics[edit]

Map data[edit]

Things 180
Vertices 407*
Linedefs 429
Sidedefs 609
Sectors 80
* The vertex count without the effect of node building is 344.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]