MAP16: Florida Suburbs (Hell in Hell)


Hell in Hell maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Florida Suburbs is the sixteenth map of Hell in Hell. It was designed by Nathaniel Carll.


Map of Florida Suburbs
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Enter the building near the starting point from the north door. Inside, use the bookshelf on the left wall closest to the door to find a rocket launcher and boxes of rockets. (sector 52)
  2. Enter the lava river east of the start and try to go through a window in the brown building. You will find a radiation suit, a megaarmor, a soul sphere, shotgun shells, boxes of rockets, and a backpack. (sector 75)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:07.00 Memfis 2014-06-16
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 31)
  2. facing north-west. (thing 32)
  3. facing north. (thing 33)
  4. facing north. (thing 34)


Map data[edit]

Things 180
Vertices 407*
Linedefs 429
Sidedefs 609
Sectors 80
* The vertex count without the effect of node building is 344.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]