MAP16: Forlorn Defense Line (Japanese Community Project)


Japanese Community Project
maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: Forlorn Defense Line is the sixteenth map of Japanese Community Project. It was designed by Tatsuya Ito (Tatsurd-cacocaco) and uses the music track from E1M8 and E4M8 of Heretic, originally composed by Kevin Schilder. The par time defined in MAPINFO is 2:30.

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Map of Forlorn Defense Line
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the cave area at the west end of the map where the red key is, use the lift while on the rocks and not the water, then look to the south to find a new passage has opened. Take it to find a soul sphere. (sector 417)
  2. Head past the first building and up the steps behind it to the next, but do not enter the building. Instead, hug the right wall going around to the faceted wall and lower it to find energy cells. (sector 730)
  3. Head north from the plasma gun room up the steps to the door. Follow the hall all the way to the south and flip the switch at the end to open the way to the super shotgun. Shoot the blue panel across from you and drop down. You can then pick up a box of rockets nearby (two boxes of rockets on Ultra-Violence or higher). (sector 734)
  4. In the water room at the easternmost end of the map, hit the switch at the end to open two compartments. Enter the northern one and press on the back wall to find a megaarmor. (sector 738)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes


Map data[edit]

Things 352
Vertices 4392*
Linedefs 4156
Sidedefs 7018
Sectors 813
* The vertex count without the effect of node building is 3416.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]