MAP16: Forlorn Defense Line (Japanese Community Project)

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Japanese Community Project
maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: Forlorn Defense Line is the sixteenth map of Japanese Community Project. It was designed by Tatsuya Ito (Tatsurd-cacocaco) and uses the music track from E1M8 and E4M8 of Heretic, originally composed by Kevin Schilder. The par time defined in MAPINFO is 2:30.

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Walkthrough[edit]

Map of Forlorn Defense Line
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head past the first building and up the steps behind it to the next one to hte northeast, but do not enter the door. Instead, hug the right wall and walk onto the thin ledge along it, until you reach the Hell noble mural. Lower it to find three energy cells. (sector 730)
  2. In the flooded corridor at the easternmost end of the map, hit the switch at the end to open two compartments. Inside the northern one, press on the back wall with a different color to find a megaarmor. (sector 738)
  3. Head north from the plasma gun room up the curved steps to the door. Follow the hall all the way to the south and flip the switch at the end to open the way to the super shotgun. Shoot the blue panel across from you and drop down. You can then pick up a box of rockets nearby (two boxes of rockets on Ultra-Violence or higher). (sector 734)
  4. In the cave area at the west end of the map where the red key is, raise the walkway to the key, then use the metal lift that takes you out of the water pit while standing on the walkway. This opens a new passage to the left, hiding a soul sphere. (sector 417)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:07.80 AxeL 2021-12-09 jp16-007.zip Cross-listed from Pacifist
NM speed
UV max 7:33.60 Bdubzzz 2021-06-17 jp16-733.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:07.80 AxeL 2021-12-09 jp16-007.zip

The data was last verified in its entirety on April 3, 2022.

Statistics[edit]

Map data[edit]

Things 352
Vertices 4392*
Linedefs 4156
Sidedefs 7018
Sectors 813
* The vertex count without the effect of node building is 3416.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]