MAP16: Fortress of Fire (Number One Kill The Next Generation)


#1 Kill Next Gen maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Fortress of Fire is the sixteenth map of Number One Kill The Next Generation. It was designed by Angelo Jefferson and uses the music track "".


Map of Fortress of Fire
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. After you get the red key, return to the hall before it and enter the first chaingunner alcove on the right. Open the wall there and flip the switch, which will raise bridges to the platform with boxes of rockets and a rocket launcher. (sector 92)
  2. In the northwest room, press on the yellow and black banner on the west wall and go through the passage to a teleporter. This will take you to a cage with a box of ammo and a megasphere. (sector 265)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:53.94 Bdubzzz 2021-09-11
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.


Player spawns[edit]

This level contains seven spawn points:

  1. facing south. (thing 353)
  2. facing north. (thing 354)
  3. facing west. (thing 355)
  4. facing south-west. (thing 356)
  5. facing south-east. (thing 357)
  6. facing west. (thing 358)
  7. facing east. (thing 359)


Map data[edit]

Things 471
Vertices 1259*
Linedefs 1393
Sidedefs 2004
Sectors 279
* The vertex count without the effect of node building is 1097.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]