MAP16: Gambit (Plutonia: Revisited Community Project)

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PRCP maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Gambit is the sixteenth level of Plutonia: Revisited Community Project. It was designed by Matt Tropiano and uses the music track "Kitchen Names (And Taking Ace)," a rearrangement by John Weekley (PRIMEVAL) of Doom's "Kitchen Ace (And Taking Names)" by Robert Prince. The par time defined in MAPINFO is 2:30.

Walkthrough[edit]

Map of Gambit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Opening the blue skull key room from outside (assumed you came through the hallway), you just crossed a triggerline that opened (a room behind you and) the bars that blocked the cave entrance in the very north of the eastern map part. Enter that cave (sector 175) to get a soul sphere.
  2. Enter the teleporter in the south of the cave east of the big bright arrow pointing at the yellow skull key. Exit the destination teleporter to register this secret (sector 289) and find a blue armor.
  3. Still in secret #2, simply grab the blue armor. It is located on the adjacent but also secret sector (sector 404).

Bugs[edit]

There are no known bugs on this level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:36.37 blob1024 2011-11-20 pv16-436.zip
NM 100S
UV -fast
UV -respawn
UV Tyson 28:59.54 Dogmachine 2022-09-20 prcp16t2859.zip
UV pacifist
NoMo 0:59.34 Insomnia 2023-08-23 pv16o059.zip

The data was last verified in its entirety on December 31, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing north. (thing 271)
  2. facing north. (thing 327)
  3. facing north. (thing 475)
  4. facing south-west. (thing 476)
  5. facing north. (thing 477)
  6. facing east. (thing 479)
  7. facing south-east. (thing 481)

Statistics[edit]

Map data[edit]

Things 485
Vertices 2002*
Linedefs 2105
Sidedefs 3186
Sectors 405
* The vertex count without the effect of node building is 1689.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

This level was constructed in one week, using Doom Builder 2, SLumpEd, and MIDI2MUS.

Trivia[edit]

External links[edit]