MAP16: Garage Metal (The Alfonzone)
From DoomWiki.org
| The Alfonzone maps |
|---|
| Episode 01 - Jazzy City |
| Episode 02 - Ambient Walks |
| Episode 03 - Caustic Jungle |
Episode 04 - Heavy Industry
|
| Episode 05 - Old Money |
| Episode 06 - Mad Gothic |
| Episode 07 - Abstract Evil |
| Episode 08 - Component Level |
| Episode 09 - Funky Space |
| Episode 10 - Everything Else |
This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP16: Garage Metal is the sixteenth map of The Alfonzone. It was designed by Pinchy and uses the music track "Smokestack," composed by Gus Knezevich (Alfonzo).
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the blue key building, get on the southwest switch and jump to the nearby crate to get the berserk pack. (thing 318)
- At the northeast end, past the blue key door, take the lift up and jump to the smelter. Between the columns is a super shotgun. (sector 300)
- From secret #3, jump southeast onto the wooden crates to get boxes of rockets. (sector 216)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 03:23 | tchkb | 2020-05-25 | Alfonzone_v1.04_map01-20_tchkb.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on December 7, 2021.
Statistics[edit]
Map data[edit]
| Things | 320 |
| Vertices | 1469 |
| Linedefs | 1864 |
| Sidedefs | 3486 |
| Sectors | 453 |
Things[edit]
This level contains the following numbers of things per skill level:
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
