MAP16: Gimme Shelter (Eternal Deathmatch Set)

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Eternal Deathmatch Set maps 11-19

01 02 03 04 05 06 07 08 09 10
(11 - 19)

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Gimme Shelter is the sixteenth map of Eternal Deathmatch Set, a deathmatch megawad. It was designed by Chris Couleur and uses the music track "Tears in Hell" by Adam Landefeld.

Analysis[edit]

Spawn pointsUnmarked
Map of Gimme Shelter

Map layout[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 22)
  2. facing south-east. (thing 23)
  3. facing south-west. (thing 24)
  4. facing north-east. (thing 25)
  5. facing north. (thing 73)
  6. facing south. (thing 74)
  7. facing west. (thing 83)
  8. facing north. (thing 84)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 88
Vertices 827*
Linedefs 693
Sidedefs 1162
Sectors 143
* The vertex count without the effect of node building is 518.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Shotgun 1
Super shotgun 1
Chaingun 2
Rocket launcher 1
Plasma gun 1
Ammunition 1-2 3 4-5
Box of bullets 4
Box of shotgun shells 5
Rocket 11
Box of rockets 3
Energy cell 3
Energy cell pack 1
Health & Armor 1-2 3 4-5
Stimpack 7
Medikit 3
Armor 1
Items 1-2 3 4-5
Backpack 1
Miscellaneous 1-2 3 4-5
Deathmatch start 8
Teleport landing 2

See also[edit]

External links[edit]