MAP16: Hatchet Job (Doomworld Mega Project 2013)

From DoomWiki.org

DMP 2013 maps
DMP2013L 01-11

01 02 03 04 05 06 07 08 09 10 11

DMP2013L 12-21
This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP16: Hatchet Job is the sixteenth map in the DMP2013L.wad mapset of Doomworld Mega Project 2013. It was designed by Jacek Dobrzyniecki (JudgeDeadd) and uses the music track "Invader," originally composed by Robert Prince for Duke Nukem 3D.

Walkthrough[edit]

Map of Hatchet Job
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open the wall behind the yellow key to get a super shotgun. (sector 76)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 196)
  2. facing north-west. (thing 197)
  3. facing south. (thing 198)
  4. facing east. (thing 199)

Statistics[edit]

Map data[edit]

Things 210
Vertices 1267*
Linedefs 1171
Sidedefs 1887
Sectors 86
* The vertex count without the effect of node building is 1025.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]