MAP16: Haunted Hood (Echelon)

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Echelon maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Haunted Hood is the sixteenth map of Echelon. It was designed by Sverre André Kvernmo (Cranium) and uses the music track "Wishlist" by Ribbiks. The par time defined in ZMAPINFO is 9:20.

Walkthrough[edit]

Map of Haunted Hood
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Pick up the yellow key and open the yellow door in the middle of the north wall to find a computer area map. Use the panel in the back to find an energy cell and a megaarmor. (sector 302)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 14, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 102)
  2. facing south-west. (thing 182)
  3. facing north-west. (thing 183)
  4. facing north-east. (thing 184)
  5. facing east. (thing 185)
  6. facing east. (thing 186)

Statistics[edit]

Map data[edit]

Things 198
Vertices 1625*
Linedefs 1609
Sidedefs 2502
Sectors 333
* The vertex count without the effect of node building is 1312.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]