MAP16: Hunski (100LineT)
From DoomWiki.org
100LineT maps 12-20 |
---|
01
02
03
04
05
06
07
08
09
10
11 |
MAP16: Hunski is the sixteenth map of 100LineT. It was designed by Fiend.
Contents
Walkthrough[edit]
Essentials[edit]
Kill the zombies waiting in the courtyard outside, then enter the hallway on the north side to find a switch and flip it to lower two closets with imps, a super shotgun and a box of shotgun shells. Enter either closet to lower lifts with one or two revenants, then ride the lifts up and flip another switch at the top to raise a platform in the middle of the courtyard. Go back outside and use the lift at the south end to get back to the starting point, step across the platform you just raised and press the skull switch on the north side to lower a lift next to it. Ride the lift up to a rocket launcher, collect It then flip another switch in front of you to raise the platform up to the red keycard; this will also allow imps, demons and Hell knights (plus an arch-vile on Ultra-Violence and Nightmare skill level) to teleport to the courtyard. With the red key, open the door next to the skull switch, kill a waiting baron of Hell then press another switch behind it to lower a wall just outside, revealing the exit switch.
Other points of interest[edit]
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:01.49 | Aleksey Kamenev (4shockblast) | 2013-09-04 | 1t16p001.zip | Cross-listed from Pacifist |
NM speed | |||||
UV max | 1:12.06 | Revved | 2015-03-07 | 1t16-112.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 0:01.49 | Aleksey Kamenev (4shockblast) | 2013-09-04 | 1t16p001.zip | |
Stroller | 0:30.83 | Aleksey Kamenev (4shockblast) | 2013-10-21 | 1t16str030.zip |
The data was last verified in its entirety on April 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 66)
- facing west. (thing 67)
- facing north. (thing 68)
- facing south. (thing 69)
Statistics[edit]
Map data[edit]
Things | 70 |
Vertices | 91* |
Linedefs | 100 |
Sidedefs | 147 |
Sectors | 27 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|