MAP16: Hypatia (Zone 400)
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Zone 400 maps 12-20 |
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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Hypatia is the sixteenth map of Zone 400. It was designed by Paul Corfiatis, who also wrote the music track for this level, "The Crazed Queen". The par time defined in MAPINFO is 1:25.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Go through the faucet at the northwest end to get a backpack. (sector 22)
- Pick up the blue key to lower the north wall. Gently go to the northeast side of the wall, then head east, south, and west along the narrow portion of the outer wall to get a BFG9000. (sector 80)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 1:38.51 | Billa | 2023-02-01 | z416p13851.zip | Cross-listed from Pacifist |
NM speed | |||||
UV max | 3:33.31 | Andrea Rovenski | 2024-05-20 | z416-333.zip | |
NM 100S | |||||
UV -fast | 4:05.26 | BFGandorf | 2022-08-06 | z416f405.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 1:38.51 | Billa | 2023-02-01 | z416p13851.zip | |
NoMo | 0:38.97 | Bredd | 2023-02-26 | z416o038.zip |
The data was last verified in its entirety on June 24, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing south-east. (thing 266)
- facing south-west. (thing 268)
- facing north. (thing 269)
- facing north. (thing 270)
- facing south. (thing 273)
- facing west. (thing 274)
- facing north-east. (thing 277)
- facing south-east. (thing 278)
Statistics[edit]
Map data[edit]
Things | 400 |
Vertices | 387* |
Linedefs | 400 |
Sidedefs | 611 |
Sectors | 91 |
Things[edit]
This level contains the following numbers of things per skill level:
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