MAP16: In The Flesh (ZBlood)


ZBlood maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 31
Deathmatch maps: 40 41

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: In The Flesh is the sixteenth map of ZBlood. It was designed by Jeffrey Graham (psyren) and Joseph Otey (Doorhenge), and uses the music track "". The par time defined in MAPINFO is 2:00.


Map of In The Flesh
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the east end of the first area with the rising and lowering platforms, jump to the south one when it lowers, then use it to get to the one north of it. Enter the east alcove to get medikits, Guns Akimbo, a box of shotgun shells, and a napalm charge. (sector 52)
  2. In the northern caves, head to the area with a lone column over sludge and look up for a translucent skull switch. Shoot it to reveal a super armor. (sector 150)
  3. In the area with crushers, head to the south crusher and enter the central column where it is to get a Health Orb. (sector 51)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 31)
  2. facing north-east. (thing 74)
  3. facing north. (thing 105)
  4. facing east. (thing 108)
  5. facing south. (thing 145)
  6. facing south-west. (thing 156)
  7. facing north-east. (thing 174)
  8. facing north. (thing 189)


Map data[edit]

Things 248
Vertices 974*
Linedefs 939
Sidedefs 1344
Sectors 152
* The vertex count without the effect of node building is 807.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]