MAP16: Intersection of Talking (Shogun Trogun)

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Shogun Trogun maps 11-19

01 02 03 04 05 06 07 08 09 10
(11 - 18, 00, 19)
20 21 22 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Intersection of Talking is the sixteenth map of Shogun Trogun. It was designed by Toooooasty and uses the music track "Dry the World" by Cyber-Rainforce.

Walkthrough[edit]

Map of Intersection of Talking
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Cross the first bridge above the first teleporter. On the other side, lower the south wall to get a sawed-off shotgun. (sector 132)
  2. In the cave after the first drop, go to the big room. The mouth on the west side randomly opens and closes. Go in while it opens to get a soul sphere. (sector 234)
  3. Go through the lava past Secret #2. In the next room, go to the south corridor and press the switch at the end. Go back and take the lift up. Face east and shoot directly at the hanging body, which will hit a hidden switch. Head down and back south to where the previous switch was, where you will now find a plasma gun. (sector 275)
  4. When you teleport to the nukage area with the large mirror, on the east ledge, go to the northeast to a smaller green ledge. Head east onto the nukage and right up against the wall (if you do it right, you will stay "on" the nukage, rather than dropping down). Hug the path going east and south to get a megasphere. (sector 297)
  5. At the corner of the nukage mirror area, fall into the black hole. In the area you come to, a BFG9000 is in the middle, and you must make it there without touching the void below (which sends you back to the nukage mirror area). (sector 376)
  6. Go through the nukage area going west and south. At the end, jump to the rising and lowering platform to the south, then jump south again to get a plasma gun. (sector 315)
  7. In the area with hexagons, go to the southwest end and lower it from the east side. Ride up and go through the wall where the green armor is to get a megasphere. (sector 530)
  8. At the ship, go to the first mast and go to the side that has bloodstains. While next to this side, you can actually "fly" up to the top of the mast, which has a plasma gun. (sector 118)
  9. In the snowy area that has the three keys, get to the teleporter at the northeast end to teleport to a megasphere, partial invisibility, and the magic skull rod. This area consists of three secret sectors, but two of them are not reachable due to a teleporter line being in the way. (sector 679)
  10. See Secret #9. (sector 680)
  11. See Secret #9. (sector 681)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on March 6, 2024.

Statistics[edit]

Map data[edit]

Things 651
Vertices 5546*
Linedefs 3908
Sidedefs 6611
Sectors 685
* The vertex count without the effect of node building is 3210.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]