MAP16: Io Base (Hell To Pay)

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Hell To Pay maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20, 31 - 32)
21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: Io Base is the sixteenth map of Hell To Pay.

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Walkthrough[edit]

Map of Io Base
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. (sector 123)
  2. (sector 316)
  3. (sector 324)
  4. (sector 325)
  5. (sector 326)
  6. (sector 327)
  7. (sector 328)
  8. (sector 368)
  9. (sector 379)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing west. (thing 237)
  2. facing south. (thing 239)
  3. facing south. (thing 245)
  4. facing south. (thing 246)
  5. facing south. (thing 247)
  6. facing east. (thing 248)
  7. facing east. (thing 249)

Statistics[edit]

Map data[edit]

Things 343
Vertices 1641*
Linedefs 1799
Sidedefs 2670
Sectors 392
* The vertex count without the effect of node building is 1375.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]