MAP16: Jumpmaze Challenge (Doom: The Golden Souls)

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Doom: The Golden Souls maps 11-21

00 01 02 03 04 05 06 07 08 09 10
(11 - 21)
22 23 24 80

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Jumpmaze Challenge is the sixteenth map of Doom: The Golden Souls. It was designed by Duke Nume and uses the music track "".

Walkthrough[edit]

Map of Jumpmaze Challenge
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Statistics[edit]

Map data[edit]

Things 371
Vertices 534*
Linedefs 496
Sidedefs 972
Sectors 112
* The vertex count without the effect of node building is 468.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]