MAP16: Light House (Boomtown)

From DoomWiki.org

Boomtown maps 16-23

01 02 03 04 05 06 07
08 09 10 11 12 13 14 15
(16 - 23)
24 25 26 27 28 29 30 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP16: Light House is the sixteenth map of Boomtown. It was designed by Scott Bardy (Birdman) and uses the music track "Creepy" by Jeremy Doyle, from Osiris.

Walkthrough[edit]

Map of Light House, cropped to only show the playable area
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Map of Light House, with spawn points

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 2)
  2. facing south. (thing 4)
  3. facing east. (thing 6)
  4. facing west. (thing 8)

Statistics[edit]

Map data[edit]

Things 165
Vertices 1755*
Linedefs 1964
Sidedefs 3052
Sectors 343
* The vertex count without the effect of node building is 1460.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]