MAP16: Master Plan (MAYhem 2048)
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MAYhem 2048 maps 12-20 |
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MAP16: Master Plan is the sixteenth map of MAYhem 2048. It was designed by SFoZ911 and uses the music track "AimShootKill," composed by Tom Mustaine for TNT: Evilution.
Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Use the wall north of the blue key that has a hanging corpse in front of it to find a teleporter. This teleporter will allow you to telefrag former humans. You will eventually get a soul sphere. (sector 71)
- After opening the southeast door, go through it and gently drop down to a ledge with a green armor, a medikit, and shotgun shells. From there, go through the south wall to find a super shotgun. (sector 129)
- Open the wall south of the start to get a berserk pack. Doing this also opens a wall to the west which holds a backpack. (sector 130)
Bugs[edit]
Two sets of 4 shotgun shells (Things 177 and 178) near the rocket launcher in the center have no flags set for any of the three difficulty classes, so they do not actually appear in the level.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on December 13, 2021.
Statistics[edit]
Map data[edit]
Things | 327 |
Vertices | 1152* |
Linedefs | 1185 |
Sidedefs | 1811 |
Sectors | 189 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
The level's inspiration came from Doom II and TNT: Evilution. It took around two weeks to complete, with a couple of extra days spent on testing. The arch-vile teleportation chambers were inspired by Plutonia's MAP07: Caughtyard.
Trivia[edit]
- The level's name refers to the spider mastermind's plot to the destroy the player.
- This level is one of the few that didn't use any of the custom textures that was available for the project, aside from the sky texture and decorative props.