MAP16: Metalocauste (3 heures d'agonie)

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3 heures d'agonie maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Metalocauste is the sixteenth map of 3 heures d'agonie. It was designed by Franck Livolant (franckFRAG) and uses the music track "Breach of Madness," originally composed by Mark Klem for Requiem.

Walkthrough[edit]

Map of Metalocauste
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open the door at the start and notice that the second light in front of you is blinking. Open the wall to the left of the blinking light and go up to get a berserk pack. (sector 8)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:34.29 AxeL 2022-02-09 3h16-134.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:15.66 Spendoragon 2021-10-21 3h16o015.zip

The data was last verified in its entirety on December 18, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north-east. (thing 153)
  2. facing east. (thing 154)
  3. facing west. (thing 158)
  4. facing west. (thing 160)

Statistics[edit]

Map data[edit]

Things 167
Vertices 289*
Linedefs 292
Sidedefs 421
Sectors 61
* The vertex count without the effect of node building is 233.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]