MAP16: No Pity for a Coward (Spectrum Descent)

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Spectrum Descent maps
Ep.1: Vivid Violence

01 02 03 04

Ep.2: Rainbow Ruin
Ep.3: Color Corruption

09 10 11 12 13

Epilogue

14 15

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: No Pity for a Coward is the sixteenth map of Spectrum Descent. It was designed by Mei McEntire (Bloo), who also composed its music track "Eldritch Labyrinth". The par time defined in UMAPINFO is 19:40.

Walkthrough[edit]

Map of No Pity for a Coward
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Go to the southeast end, but not inside the cargo room. Northwest of that room, use the bloody face to get a megaarmor. (sector 191)
  2. At the southwest section, go north all the way to the ammo clips and use the switch to the west. Leave this area, then head to the northeast end to find a megasphere has been lowered. (sector 220)
  3. Go behind the steps at the red skull key and use the west wall. Use the north wall after it to get a soul sphere. (sector 556)
  4. In the southeast cargo room, go to the southeast end and use the chest's lock to the west to get boxes of rockets. (sector 1688)
  5. Enter the central room and use the switch. Head north from that room and go to either the left or right sides to find the inside is open, with a megasphere inside. (sector 1880)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 1:23.51 Santtu Pesonen (MFG38) 2024-09-17 specd16o12351.zip

The data was last verified in its entirety on December 23, 2024.

Statistics[edit]

Map data[edit]

Things 686
Vertices 7693*
Linedefs 7780
Sidedefs 12550
Sectors 1882
* The vertex count without the effect of node building is 6175.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]