MAP16: Power Plant (Damnation)

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Damnation maps 11-20

01 02 03 04 05 06 07 08 09 10
(11 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Power Plant is the sixteenth map of Damnation. It was designed by Dzyan Kelsick (Arclite) and uses the music track "Quad Machine" by Sonic Mayhem, from Quake II.

Walkthrough[edit]

Map of Power Plant
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the curved hall at the east end, open the inner west wall to get a max. health bonus, a max. armor bonus, and a berserk pack. (sector 863)
  2. At the two doors at the southwest end, open the north door and head to the computer. Use it to reveal health bonuses behind you. (sector 873)
  3. At the northernmost hall, take the steps to the west, but go back to get armor bonuses and max. health bonuses from the north and south walls. (sector 876)
  4. See Secret #3. (sector 877)
  5. In the small maze leading to the yellow key, open the wall south of the shotgun to get a time freeze sphere. (sector 885)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains nine spawn points:

  1. facing south. (thing 271)
  2. facing east. (thing 272)
  3. facing south. (thing 273)
  4. facing north. (thing 645)
  5. facing east. (thing 646)
  6. facing south. (thing 647)
  7. facing north-west. (thing 648)
  8. facing east. (thing 649)
  9. facing south. (thing 650)

Statistics[edit]

Map data[edit]

Things 653
Vertices 5520*
Linedefs 5004
Sidedefs 8136
Sectors 911
* The vertex count without the effect of node building is 4115.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]