MAP16: Protean Cybex (Hacx)
From DoomWiki.org
Hacx maps |
---|
First "episode" |
Second "episode" |
Third "episode" |
Final "episode"
|
MAP16: Protean Cybex is the seventeeth map of Hacx. It was designed by Marc Pullen.
Contents
Walkthrough[edit]
Essentials[edit]
You begin in the center of this symmetrical map. Be aware of your surroundings at all times in this map - the outer hallways are populated by (depending on skill level) thugs, androids or phages that will advance as soon as you start shooting. Additionally, on "Let's rip them apart!" there will be two terminatrixes to your left and right, and on "I am immortal" there will be four roaming mines behind the columns around you.
There are four square chambers in the corners of the map, each containing a monstruct and a switch that needs to be pulled in the correct order. Visit the south-west chamber followed by the north-east, south-east and north-west chambers and pull the switches, then go back to the center where the exit button has appeared.
Other points of interest[edit]
Secrets[edit]
- The sector you start in is a secret and is impossible to miss. (sector 86)
Bugs[edit]
Because switches can be activated even if the player is above or below them, the level can be finished immediately by turning around and pressing the space where the exit switch will appear.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:00.06 | Human Being | 2023-05-13 | hacx16p006.zip | Cross-listed from Pacifist |
NM speed | |||||
UV max | 0:40.11 | DrJordo | 2014-09-19 | hx16-040.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 0:00.06 | Human Being | 2023-05-13 | hacx16p006.zip |
The data was last verified in its entirety on May 27, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing south-east. (thing 9)
- facing south-west. (thing 10)
- facing north-west. (thing 11)
- facing north-east. (thing 12)
- facing east. (thing 13)
- facing south. (thing 14)
- facing west. (thing 15)
- facing north. (thing 16)
Statistics[edit]
Map data[edit]
Things | 104 |
Vertices | 392* |
Linedefs | 476 |
Sidedefs | 679 |
Sectors | 119 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|