MAP16: Recycle or Die (Greenwar II)
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Greenwar II maps 12-20 |
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01
02
03
04
05
06
07
08
09
10
11 |
This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Recycle or Die is the sixteenth map of Greenwar II, a deathmatch megawad. It was designed by Jason Root (Hellbent) and Brett Harrell (Mechadon), and uses the music track "".
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains fourteen spawn points:
- facing east. (thing 43)
- facing west. (thing 44)
- facing west. (thing 45)
- facing east. (thing 46)
- facing east. (thing 50)
- facing west. (thing 52)
- facing south. (thing 55)
- facing south-east. (thing 56)
- facing south. (thing 57)
- facing south. (thing 59)
- facing south-east. (thing 61)
- facing south-west. (thing 63)
- facing west. (thing 66)
- facing east. (thing 67)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
Things | 73 |
Vertices | 5418* |
Linedefs | 5074 |
Sidedefs | 9115 |
Sectors | 831 |
Things[edit]
This level contains the following numbers of things per skill level:
Multiplayer | |||
---|---|---|---|
Weapons | 1-2 | 3 | 4-5 |
Chainsaw | 1 | ||
Super shotgun | 15 | ||
Chaingun | 1 | ||
Rocket launcher | 1 | ||
Plasma gun | 1 | ||
Ammunition | 1-2 | 3 | 4-5 |
Box of shotgun shells | 13 | ||
Box of rockets | 4 | ||
Health & Armor | 1-2 | 3 | 4-5 |
Stimpack | 11 | ||
Medikit | 5 | ||
Armor | 1 | ||
Items | 1-2 | 3 | 4-5 |
Armor bonus | 3 | ||
Backpack | 2 | ||
Miscellaneous | 1-2 | 3 | 4-5 |
Deathmatch start | 14 |