MAP16: Recycle or Die (Greenwar II)

From DoomWiki.org

Greenwar II maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP16: Recycle or Die is the sixteenth map of Greenwar II, a deathmatch megawad. It was designed by Jason Root (Hellbent) and Brett Harrell (Mechadon), and uses the music track "".

Analysis[edit]

Spawn pointsUnmarked
Map of Recycle or Die, cropped to only show the playable area

Map layout[edit]

Player spawns[edit]

This level contains fourteen spawn points:

  1. facing east. (thing 43)
  2. facing west. (thing 44)
  3. facing west. (thing 45)
  4. facing east. (thing 46)
  5. facing east. (thing 50)
  6. facing west. (thing 52)
  7. facing south. (thing 55)
  8. facing south-east. (thing 56)
  9. facing south. (thing 57)
  10. facing south. (thing 59)
  11. facing south-east. (thing 61)
  12. facing south-west. (thing 63)
  13. facing west. (thing 66)
  14. facing east. (thing 67)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 73
Vertices 5418*
Linedefs 5074
Sidedefs 9115
Sectors 831
* The vertex count without the effect of node building is 4074.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Chainsaw 1
Super shotgun 15
Chaingun 1
Rocket launcher 1
Plasma gun 1
Ammunition 1-2 3 4-5
Box of shotgun shells 13
Box of rockets 4
Health & Armor 1-2 3 4-5
Stimpack 11
Medikit 5
Armor 1
Items 1-2 3 4-5
Armor bonus 3
Backpack 2
Miscellaneous 1-2 3 4-5
Deathmatch start 14

See also[edit]

External links[edit]