MAP16: Red Morning Light (NOVA II)


NOVA II: New Dawn maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP16: Red Morning Light is the sixteenth map of NOVA II. It was designed by SFoZ911 and uses the music track "Pistons," originally composed by James Paddock (Jimmy) for Jenesis.


Map of Red Morning Light
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Take the teleporter in the southwest part of the map to go back to the start, then quickly head to the teleporter to the southwest of where you teleported before it closes off. If you do it right, you will appear in front of the plasma gun, which will lower for you. Look out for the arch-vile (on Hurt Me Plenty or higher) if you want to get the energy cell pack. (sector 62)
  2. After getting the red key, return to the slime at the start. At the northeast corner where the health bonus is, lower the wall and the lift behind it, then go through to get a soul sphere. (sector 137)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:38.06 Dylan Gill (TheV1perK1ller) 2018-12-10
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.


Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 376)
  2. facing west. (thing 377)
  3. facing south. (thing 378)
  4. facing north. (thing 379)
  5. facing south-east. (thing 380)
  6. facing south. (thing 381)


Map data[edit]

Things 382
Vertices 1245*
Linedefs 1263
Sidedefs 1795
Sectors 191
* The vertex count without the effect of node building is 1069.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]