MAP16: Rehab (Urania)

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Urania maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Rehab is the sixteenth map of Urania. It was designed by riderr3 and uses the music track "".

Walkthrough[edit]

Map of Rehab
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open the wall behind the starting point to get a shotgun. This area counts as two secrets. (sector 7)
  2. See Secret #1. (sector 93)
  3. Enter the sewer system near the north end of the map. Assuming you came from the south door, from the room with brown sludge and cacodemons, go all the way north, east, south, then east to a lift here. Wait for it to lower, then ride it up and head left for a blur artifact. (sector 135)
  4. Head southeast from the starting area onto a lift down. Head straight south and jump across the water to the platform to the south. An energy cell pack is here. (sector 189)
  5. After using the switch in the southwestern chambers of the map, return to the cavern at the south end to spot several open areas. Head into either of the southern compartments and into the smaller cave to the south. Use the cracked wall with the pool of blood in front of it to reach an empty area, which will be populated by enemies when you take the blue key to the southeast. (sector 231)
  6. From the starting area, take the green door to the east, then the corridor nearest to you. Go all the way northwest, as you do a lift will lower. Drop down into this area with crates, then immediately northwest past the brown crate for the secret. You will find a medikit here. (sector 287)
  7. Head to the area north of the starting area, the one with crates, then walk through one of the southern walls to pick up a soul sphere. (sector 290)
  8. Go to the northeast corner in Secret #6 for this secret. Down here, you can head northeast to reveal imps and a plasma gun. (sector 294)
  9. Use the red switch near the starting point, then take the green door to the east out of this area. Head east to the square then northeast to a now-open teleporter. This will take you to an invulnerability, and the floor will also lower. Walk through the wall to the southwest to find an ammo cache. (sector 302)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 14, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 367)
  2. facing north. (thing 368)
  3. facing east. (thing 370)
  4. facing south. (thing 371)

Statistics[edit]

Map data[edit]

Things 569
Vertices 4006*
Linedefs 3962
Sidedefs 6036
Sectors 388
* The vertex count without the effect of node building is 3157.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]