MAP16: Risk Factor (Three's a Crowd)
From DoomWiki.org
| Three's a Crowd maps |
|---|
| The First |
The Second
|
| The Third |
| Epilogue |
| Secret maps |
This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP16: Risk Factor is the sixteenth map of Three's a Crowd. It was designed by Scypek2 and uses the music track "Red Alert" by Zachary Stephens (Ribbiks).
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the west side of the central hall, use the skull switch and quickly enter a door to the room to the west. The right column has lowered, revealing a megaarmor. (sector 138)
- At the southernmost part of the map, head behind the building and use the wall with slime to find a switch, which reveals a plasma gun and energy cells behind the rock wall. (sector 176)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on January 14, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains six spawn points:
- facing east. (thing 278)
- facing north-west. (thing 279)
- facing west. (thing 280)
- facing north-east. (thing 281)
- facing south-west. (thing 282)
- facing south-east. (thing 283)
Statistics[edit]
Map data[edit]
| Things | 337 |
| Vertices | 1230* |
| Linedefs | 1226 |
| Sidedefs | 1950 |
| Sectors | 228 |
* The vertex count without the effect of node building is 1013.
Things[edit]
This level contains the following numbers of things per skill level:
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