MAP16: Risk Factor (Three's a Crowd)


Three's a Crowd maps
The First

01 02 03 04 05 06 07 08 09

The Second
The Third

19 20 21 22 23 24 25 26 27


28 29 30

Secret maps

31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Risk Factor is the sixteenth map of Three's a Crowd. It was designed by Scypek2 and uses the music track "".


Map of Risk Factor
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the west side of the central hall, use the skull switch and quickly enter a door to the room to the west. The right column has lowered, revealing a megaarmor. (sector 138)
  2. At the southernmost part of the map, head behind the building and use the wall with slime to find a switch, which reveals a plasma gun and energy cells behind the rock wall. (sector 176)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 14, 2022.


Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 278)
  2. facing north-west. (thing 279)
  3. facing west. (thing 280)
  4. facing north-east. (thing 281)
  5. facing south-west. (thing 282)
  6. facing south-east. (thing 283)


Map data[edit]

Things 336
Vertices 1054*
Linedefs 1114
Sidedefs 1726
Sectors 228
* The vertex count without the effect of node building is 873.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]