MAP16: Ritual Misery (Bloodlands)
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| Bloodlands maps 12-20 |
|---|
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01
02
03
04
05
06
07
08
09
10
11 |
This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP16: Ritual Misery is the sixteenth map of Bloodlands, a deathmatch megawad. It was designed by David J. Hill (Mentzer).
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing north-east. (thing 7)
- facing south. (thing 11)
- facing south-east. (thing 12)
- facing north. (thing 15)
- facing east. (thing 20)
- facing south. (thing 31)
- facing south. (thing 48)
- facing north. (thing 50)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
| Things | 58 |
| Vertices | 366* |
| Linedefs | 403 |
| Sidedefs | 298 |
| Sectors | 99 |
* The vertex count without the effect of node building is 314.
Things[edit]
This level contains the following numbers of things per skill level:
| Multiplayer | |||
|---|---|---|---|
| Weapons | 1-2 | 3 | 4-5 |
| Chainsaw | 1 | ||
| Shotgun | 8 | ||
| Super shotgun | 2 | ||
| Chaingun | 1 | ||
| Rocket launcher | 2 | 1 | 1 |
| Plasma gun | 0 | 1 | 1 |
| BFG9000 | 0 | 1 | 1 |
| Ammunition | 1-2 | 3 | 4-5 |
| Clip | 0 | 4 | 0 |
| 4 shotgun shells | 0 | 4 | 0 |
| Rocket | 0 | 5 | 0 |
| Energy cell | 0 | 1 | 0 |
| Health & Armor | 1-2 | 3 | 4-5 |
| Stimpack | 0 | 4 | 0 |
| Medikit | 0 | 2 | 0 |
| Armor | 0 | 1 | 0 |
| Miscellaneous | 1-2 | 3 | 4-5 |
| Deathmatch start | 8 | ||
| Teleport landing | 4 | ||
