MAP16: Ritual Misery (Bloodlands)

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Bloodlands maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20, 31 - 32)
21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Ritual Misery is the sixteenth map of Bloodlands, a deathmatch megawad. It was designed by David J. Hill (Mentzer).

Analysis[edit]

Spawn pointsUnmarked
Map of Ritual Misery

Map layout[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north-east. (thing 7)
  2. facing south. (thing 11)
  3. facing south-east. (thing 12)
  4. facing north. (thing 15)
  5. facing east. (thing 20)
  6. facing south. (thing 31)
  7. facing south. (thing 48)
  8. facing north. (thing 50)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 58
Vertices 366*
Linedefs 403
Sidedefs 298
Sectors 99
* The vertex count without the effect of node building is 314.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Chainsaw 1
Shotgun 8
Super shotgun 2
Chaingun 1
Rocket launcher 2 1 1
Plasma gun 0 1 1
BFG9000 0 1 1
Ammunition 1-2 3 4-5
Clip 0 4 0
4 shotgun shells 0 4 0
Rocket 0 5 0
Energy cell 0 1 0
Health & Armor 1-2 3 4-5
Stimpack 0 4 0
Medikit 0 2 0
Armor 0 1 0
Miscellaneous 1-2 3 4-5
Deathmatch start 8
Teleport landing 4

See also[edit]

External links[edit]