MAP16: Sandy's Neighborhood (Doom 2: The Way We Remember It)

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Doom 2: The Way We Remember It maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33 34 35

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Sandy's Neighborhood is the sixteenth map of Doom 2: The Way We Remember It. It was designed by Kloki38 and uses the music track "The Demon's Dead" by DeXiaZ.

Walkthrough[edit]

Map of Sandy's Neighborhood
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Enter the building south of the starting building and lower the central wall. Ride up, face east, and shoot the blue and red wall to open the southeast corner with a megasphere. (sector 36)
  2. In the same building, lower the wall near the northwest evil eye. As it rises, shoot the eyes to the north to open the east wall with a backpack. (sector 39)
  3. At the east building, open the east door of the building to be able to enter it. (sector 71)
  4. In Secret #3, use the south switch. In the nukage, use the east switch and get on the outer wall at the northwest end. When it rises, get the energy cell packs and a BFG9000. (sector 72)
  5. At the red key, use the switch to the west of the key, leave the room, then enter the teleporter to get plasma guns. (sector 153)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed 0:58.14 DidierTranber 2023-07-13 d2twwri16n058.zip
UV max
NM 100S 2:44.11 DidierTranber 2023-07-13 d2twwri16ns244.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:41.94 NuruTheDoomer 2022-03-06 d2twwri16o-41.zip

The data was last verified in its entirety on July 24, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing south. (thing 230)
  2. facing north. (thing 231)
  3. facing south-east. (thing 232)
  4. facing west. (thing 233)
  5. facing west. (thing 234)
  6. facing north-east. (thing 235)

Statistics[edit]

Map data[edit]

Things 240
Vertices 934*
Linedefs 1021
Sidedefs 1494
Sectors 185
* The vertex count without the effect of node building is 830.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]