MAP16: Sasquatch (Cydonia)
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Cydonia maps 12-20 |
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01
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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Sasquatch is the sixteenth map of Cydonia. It was designed by Brayden Hart (AD_79) and uses the music track "Contemplate," originally composed by Shin Godzilla for the Plutonia MIDI Pack. The par time defined in MAPINFO is 3:00.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the caged area east of the start, enter the teleporter to the right (which was the lift earlier). You will teleport to the caged area west of the start, where a megasphere is. (sector 24)
- Cross over the steps at the northwest end, then open the blue door to the north. Run northwest to the compartment that is open to get rockets and a backpack. (sector 75)
- Head northeast from the start, entering the cave to the east. You will find boxes of rockets and a megaarmor. (sector 132)
- At the south end, open the red door and open the west wall where the step is to find health bonuses, a medikit, and an energy cell pack. (sector 197)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:58.49 | Kyle McAwesome | 2023-09-24 | cy16p058.zip | Cross-listed from Pacifist |
NM speed | |||||
UV max | 4:28.89 | blob1024 | 2022-09-20 | cy16-428.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 0:58.49 | Kyle McAwesome | 2023-09-24 | cy16p058.zip |
The data was last verified in its entirety on October 5, 2023.
Statistics[edit]
Map data[edit]
Things | 297 |
Vertices | 1489* |
Linedefs | 1583 |
Sidedefs | 2205 |
Sectors | 268 |
Things[edit]
This level contains the following numbers of things per skill level:
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