MAP16: Scarecrow (Batman Doom)

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Batman Doom maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Scarecrow (or "Objective: Capture Scarecrow" on the intermission screen) is the sixteenth map of Batman Doom. It was designed by ACE Team and uses the music track "Fountain" by Juan Sanchez.

Walkthrough[edit]

Map of Scarecrow
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the north end of the field, use the wall where the health bonus is to find a computer area map and an armor. (sector 77)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 13, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 211)
  2. facing west. (thing 212)
  3. facing south-east. (thing 213)
  4. facing north. (thing 214)

Statistics[edit]

Map data[edit]

Things 220
Vertices 1823*
Linedefs 1545
Sidedefs 2571
Sectors 194
* The vertex count without the effect of node building is 1241.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]