MAP16: Shaft (Grievance)
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Grievance maps 12-20 |
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01
02
03
04
05
06
07
08
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11 |
This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Shaft is the sixteenth map of Grievance, a deathmatch megawad. It was designed by Ty Halderman.
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains six spawn points:
- facing south-west. (thing 4)
- facing south-west. (thing 5)
- facing south. (thing 6)
- facing south. (thing 7)
- facing east. (thing 31)
- facing north-west. (thing 33)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
Things | 70 |
Vertices | 427* |
Linedefs | 485 |
Sidedefs | 354 |
Sectors | 99 |
Things[edit]
This level contains the following numbers of things per skill level:
Multiplayer | |||
---|---|---|---|
Weapons | 1-2 | 3 | 4-5 |
Chainsaw | 2 | ||
Shotgun | 6 | ||
Super shotgun | 4 | 3 | 3 |
Chaingun | 3 | ||
Rocket launcher | 2 | 1 | 1 |
Plasma gun | 0 | 1 | 1 |
BFG9000 | 0 | 1 | 1 |
Ammunition | 1-2 | 3 | 4-5 |
Box of bullets | 0 | 2 | 0 |
4 shotgun shells | 0 | 8 | 0 |
Box of rockets | 0 | 4 | 0 |
Energy cell pack | 0 | 2 | 0 |
Health & Armor | 1-2 | 3 | 4-5 |
Stimpack | 0 | 9 | 0 |
Medikit | 0 | 1 | 0 |
Armor | 0 | 2 | 0 |
Miscellaneous | 1-2 | 3 | 4-5 |
Deathmatch start | 6 | ||
Teleport landing | 3 |