MAP16: Skull Geometry (Not Even Remotely Fair)
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| Not Even Remotely Fair maps |
|---|
| Broaden One's Horizons |
Lose One's Mind
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| Surpass One's Limits |
| Secret/bonus maps |
This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP16: Skull Geometry is the sixteenth map of Not Even Remotely Fair. It was designed by Benchy and uses the music track "Skull Geometry" by Sullivan Richards (Syn). The par time is 2:15.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the southwest end of the map, go to the switch at the end of the path and the north wall opens up, revealing a megaarmor and health bonuses. (sector 41)
- At the exit portal, flip the nearby switch and leave to the south of the building to find a BFG9000. (sector 254)
- After killing the tyrant at the east end, you can get the chainsaw behind where the tyrant was. (sector 315)
- At the building with the three key doors, climb the rocks at the north end of the building to a backpack. (sector 818)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 1:15.17 | Asure | 2024-12-15 | nerf16-115.zip | |
| NM speed | |||||
| UV max | |||||
| NM 100S | 1:46.06 | SubZero | 2026-03-18 | nerf16si0146.zip | Also 100% items |
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist | |||||
| NoMo | 0:52.23 | NuruTheDoomer | 2024-02-09 | nerf16o-52.zip |
The data was last verified in its entirety on March 31, 2026.
Statistics[edit]
Map data[edit]
| Things | 403 |
| Vertices | 7359* |
| Linedefs | 8617 |
| Sidedefs | 15946 |
| Sectors | 1379 |
* The vertex count without the effect of node building is 7359.
Things[edit]
This level contains the following numbers of things per skill level:
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