MAP16: SubSpace (The Twilight Zone II: Final Dreams)

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The Twilight Zone II maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: SubSpace is the sixteenth map of The Twilight Zone II: Final Dreams. It was designed by Paul Corfiatis, who also composed the level's music track, "Europa Oceans".

Walkthrough[edit]

Map of SubSpace
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you head north from the first water area to the door, open it and use the black banner. Quickly leave the building and head northwest to the lowered grave to get a green armor. (sector 44)
  2. Head southeast from the icy intersection to two switches. Use the left one to open the wall nearby. From there, jump to the plasma gun and energy cells. (sector 87)
  3. In the square area at the east side, after getting past the first red corner, open the misaligned wall to the south to get a megasphere. (sector 102)
  4. From Secret #2, drop off to the thin ledge on the west side and hug it all the way to the southwest corner. Open the wall and take the teleporter to find more energy cells and a BFG9000. (sector 110)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 29)
  2. facing west. (thing 31)
  3. facing south-west. (thing 207)
  4. facing south-east. (thing 208)

Statistics[edit]

Map data[edit]

Things 483
Vertices 917*
Linedefs 918
Sidedefs 1241
Sectors 143
* The vertex count without the effect of node building is 745.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]