MAP16: Summoning Temple (Ten Community Project)
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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Summoning Temple is the sixteenth map of Ten Community Project. It was designed by James Cresswell (Phobus) and uses the music track "". The par time defined in MAPINFO is 3:40.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Jump on the rocks near the first switch to get up to a berserk pack. (sector 60)
- In the small room with the backpack on a pole and medikit, look up at the south wall and shoot the two switches quickly so that they are both red. This will lower the backpack. (linedef 809/811 via scripts 4/5 and "secret trigger" thing 28)
- The last two secrets are only available in cooperative modes. For the first one, you need to find three hidden skull switches. Two of them are at the north and south ends of the map in chaingunner compartments. The last of these is at the west side in a small cave. After using them all, go to the exit switch and step onto the teleporter to the west. (linedef 1540 via script 10 and "secret trigger" thing 187)
- The teleporter takes you to a megasphere. (thing 190 via "secret trigger" thing 191)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on January 6, 2024.
Statistics[edit]
Map data[edit]
| Things | 344 |
| Vertices | 1979* |
| Linedefs | 2177 |
| Sidedefs | 3645 |
| Sectors | 251 |
Things[edit]
This level contains the following numbers of things per skill level:
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