MAP16: Swiss Salami (32 in 24)


32 in 24 maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: Swiss Salami is the sixteenth map of 32 in 24, a deathmatch megawad. It was designed by Nick McCarthy (DD_133) and uses the music track, " ".

It was the nineteenth map to be submitted to the project, arriving over seventeen hours into the session. According to the author, it took an hour and a half to build, and was their third attempt at creating a map for the project.


Spawn pointsUnmarked
Map of Swiss Salami

Map layout[edit]

Swiss Salami is a large level that takes place around a brick fortress. Two smaller courtyards can be found in the north-west and south of the map, and a larger courtyard makes up the centre. The courtyards are connected by a network of brick hallways, with a single outlier in the form of a horseshoe-shaped passage in the west of the map, connecting the main courtyard to itself. This passage contains a rocket launcher and two rocket boxes, as well as a player spawn point.

The far north-west and north-east corners of the map are small rooms at the end of the hallways. The north-east room contains a plasma gun, whilst the north-west room contains an energy cell pack for it. The rooms are linked by a two-way teleporter.

The smaller courtyard in the north-west contains only a super shotgun on the path, and a box of shells in its south-west corner. The courtyard at the south of the map contains a plasma gun with some energy cells at its centre, with an energy cell pack off to the eastern side.

Health and ammo can be found in moderate amounts throughout the map, with several backpacks and stimpacks to be found throughout the hallways. Decent quantities of ammo can also be found around the four large columns in the main courtyard, as well as a green armor sitting between them.

Player spawns[edit]

This level contains seven spawn points:

  1. In the southern courtyard, facing south. A plasma gun is 320 units in front of this player. (thing 32)
  2. In the stone horseshoe-shaped passage, facing south. A shotgun and a rocket launcher are immediately to the left of this spawn. (thing 33)
  3. In the north-west corner of the map, next to the teleporter, facing south-east. Gets a shotgun on spawn. (thing 34)
  4. In the north-east corner of the map, facing north-east. A plasma gun is 567 units in front of this player. (thing 35)
  5. In the small north-west courtyard, facing west. The super shotgun is 256 units in front of this player. (thing 36)
  6. In the south-west corner of the main courtyard, facing north-east. Gets a rocket launcher on spawn. (thing 37)
  7. At the north end of the main courtyard, facing south. The chaingun is 315 units to the south of this player. (thing 38)

Areas / screenshots[edit]


Map data[edit]

Things 151
Vertices 471*
Linedefs 457
Sidedefs 675
Sectors 67
* The vertex count without the effect of node building is 404.


Weapons 1-2 3 4-5
Shotgun 2
Super shotgun 1
Chaingun 1
Rocket launcher 2
Plasma gun 2
Ammunition 1-2 3 4-5
Clip 6
Box of bullets 1
4 shotgun shells 3
Box of shotgun shells 3
Rocket 1
Box of rockets 3
Energy cell 4
Energy cell pack 2
Health & Armor 1-2 3 4-5
Stimpack 15
Armor 1
Items 1-2 3 4-5
Backpack 9
Miscellaneous 1-2 3 4-5
Deathmatch start 7
Teleport landing 2

See also[edit]

External links[edit]