MAP16: Techmine Superior (TNT 2: Devilution)

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TNT 2: Devilution maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Bonus maps: 33 34 35 36

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: Techmine Superior is the sixteenth map of TNT 2: Devilution. It was designed by Pinchy and uses the music track "Encrusted" by James Paddock (Jimmy). The par time is 3:30.

Walkthrough[edit]

Map of Techmine Superior
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Climb up at the southwest end, then jump across the platform to the south and lower the southwest wall to get a soul sphere. (sector 296)
  2. Enter the area with the chaingun and the switch that opens up the room with the silver column. Look south from the switch and shoot the switch on the south wall, which opens a computer area map behind you. (sector 35)
  3. At the north end, head southeast to a small corridor and enter the side room to the east. An alcove will open to the east. Enter the alcove, which lowers a wall to the west with a berserk pack. (sector 407)
  4. Head southwest after getting the blue key, then fall at the northernmost end of the ditch to find a passage going north. (sector 171)
  5. In the blue key room, head to the west side and shoot a switch to the north, opening a small wall to the west. Enter it and flip a switch on the south wall. Head back to the blue key room and to the south, where platforms lead up to a wall to the south. Once you get to it, the wall lowers. Walk south, where a pole rises up allowing you to cross to five health bonuses. Keep going south, then east to an energy cell and a box of rockets. A peg to the north lowers, allowing you to head north. Cross to the north, then to the east, then south to get a megasphere. (sector 281)
  6. Head towards the exit, then look at the room to the south and shoot the button on the west side. This opens a wall near the exit, allowing you to enter the room and get a plasma gun. (sector 702)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on November 22, 2025.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north-west. (thing 4)
  2. facing north-east. (thing 456)
  3. facing south-west. (thing 462)
  4. facing south-east. (thing 464)
  5. facing south. (thing 466)
  6. facing west. (thing 471)
  7. facing south. (thing 475)
  8. facing south. (thing 480)

Statistics[edit]

Map data[edit]

Things 577
Vertices 4018*
Linedefs 4368
Sidedefs 6429
Sectors 758

* The vertex count without the effect of node building is 3652.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]