This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
MAP16: The Canyons is the sixteenth map of The Talosian Incident. It was designed by John Bye (Gestalt666) and uses a music track by David Shaw (Tolwyn).
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- When you reach the canyon proper, take the left path and look along the right wall for an indentation you can open up. An arch-vile guards weapons inside this small room. (sector 209)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on April 4, 2022.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 923.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Shotgun guy |
12 |
14 |
14
|
Heavy weapon dude |
19 |
27 |
34
|
Imp |
3
|
Demon |
2 |
10 |
12
|
Revenant |
1
|
Hell knight |
1 |
2 |
2
|
Baron of Hell |
2
|
Arch-vile |
1
|
Spiderdemon |
1
|
Weapons |
1-2 |
3 |
4-5
|
Super shotgun |
1
|
Rocket launcher |
2
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
5
|
Box of shotgun shells |
2
|
Box of rockets |
3
|
Energy cell pack |
1
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
8
|
Medikit |
4
|
Armor |
2
|
Items |
1-2 |
3 |
4-5
|
Supercharge |
1
|
Keys |
1-2 |
3 |
4-5
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]