MAP16: The Chapel of Black Granite II (Hell Revealations)

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Hell Revealations bonus maps

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33
Bonus maps
Cut map: 28

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: The Chapel of Black Granite II is the sixth bonus map of Hell Revealations. It was designed by Jeff Banks (Pottus) and uses the music track "Benzin" by Rammstein. The par time is 18:00.

Description[edit]

According to the Hell Revealations infopack:

The Chapel Of Black Granite II was built around the same time as The Path III. The original map in Hell Revealed II was one of my favorites in the wad and is the main reason I decided to make this Map. Like the original there is still the same zeal of crudeness throughout the Map, liberating this architectural style is a strong focus on map layout. The playthrough is mostly linear but will keep you wanting to explore more and it won't take long to realize how evil the Chapel really is!
Size: Long
Difficulty: Corridors

Walkthrough[edit]

Map of The Chapel of Black Granite II
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the starting area, open the southwest demon face to get a backpack. (sector 659)
  2. In the east hall, you will see a soul sphere to the west. Shoot the fence behind it to open a wall to reach it. (sector 42)
  3. After pressing the easternmost switch, return to the north hub to find the southeast closet is open. Inside is a box of rockets, (two on Ultra-Violence or higher) and a rocket launcher. (sector 654)
  4. Press the switch that lowers the red key, then open the wall behind the switch to get a megasphere. (sector 416)
  5. Head back to the north hub and enter the southwest compartment to find energy cell packs and a BFG9000. (sector 368)
  6. In the blue key area, head to the southeast switch and use the gray wall southwest of it to find lots of ammo, medikits, and a megaarmor in two cages. (sector 278)

Bugs[edit]

A pulverizer (Thing 772), and megasphere (807), and two backpacks (774 and 775) – all multiplayer-only – have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on May 5, 2024.

Deathmatch[edit]

Map of MAP16's deathmatch arena

This level includes its own, separate deathmatch arena.

Player spawns[edit]

This arena contains nine spawn points:

  1. facing south. (thing 1021)
  2. facing south-east. (thing 1024)
  3. facing south-west. (thing 1026)
  4. facing north. (thing 1027)
  5. facing north. (thing 1111)
  6. facing north. (thing 1112)
  7. facing south-west. (thing 1115)
  8. facing east. (thing 1131)
  9. facing north. (thing 1173)

Things[edit]

This level contains the following numbers of things per skill level:

Statistics[edit]

Map data[edit]

Things 1208
Vertices 6105*
Linedefs 6562
Sidedefs 9994
Sectors 916

* The vertex count without the effect of node building is 5142.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]