MAP16: The Core (Speed of Doom)


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Speed of Doom maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: The Core is the sixteenth map of Speed of Doom. It was designed by Darkwave0000 and uses Getaway, an original MIDI by Stuart Rynn.


Map of The Core
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]



  1. In the room with the central counter with health and armor bonuses, check the pillar in front of the lift. The depression in it, when used, reveals a hidden switch that opens a door behind the megaarmor to the nukage canyon outside. Follow the path, deal with the ambushing chaingunner, then hit the switch at the end of a small path to unveil a rocket launcher (sector 236). Collecting it opens a teleporter that drops you on the lift in front of the hidden switch.


  • By the starting lift, there is a door with white lights on both sides that requires all six keys. There is a megasphere behind it.


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:52.77 Billa 2022-09-19 Cross-listed from Pacifist
NM speed 01:07 Andrea Rovenski (Cyberdemon531) 2014-09-11
UV max 2:30.29 Ancalagon 2016-10-23
NM 100S
UV -fast 3:54.97 AconyX 2011-02-08
UV -respawn 02:10 Andrea Rovenski (Cyberdemon531) 2014-06-23
UV Tyson 9:40.54 Petyan 2023-04-22
UV pacifist 0:52.77 Billa 2022-09-19
NoMo 0:49.51 Dylan Gill (TheV1perK1ller) 2020-03-03

The data was last verified in its entirety on April 26, 2023.


Map data[edit]

Things 796
Vertices 4112*
Linedefs 4073
Sidedefs 6749
Sectors 799
* The vertex count without the effect of node building is 3341.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]