MAP16: The Core (Speed of Doom)

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Speed of Doom maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: The Core is the sixteenth map of Speed of Doom. It was designed by Darkwave0000 and uses Getaway, an original MIDI by Stuart Rynn. The par time is unknown.

Walkthrough[edit]

Map of The Core
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

Official[edit]

  1. In the first room with the central rail with bonuses, check the pillar in front of the second lift, it reveals a switch that opens a secret area behind. Follow the path, grab the rocket launcher. (sector 236)

Non-official[edit]

  1. The left door in the start lift can be opened when you have the six keys. There is a megasphere here.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:53 Daniel Jakobsson (dannebubinga) 2011-08-09 sd16-053.zip
NM speed
UV max 03:04 Daniel Jakobsson (dannebubinga) 2011-08-09 sd16-304.zip
NM100S
UV -fast 03:54 AconyX 2011-02-08 sd16f354.zip
UV -respawn
UV Tyson
UV pacifist

Last updated on June 19, 2013.

Multiplayer records[edit]

Run Time Players Date File Notes

Last updated on June 19, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV -nomonsters 00:53 AconyX 2011-02-20 sd16o053.zip
First Demo Attempt 28:09 Nikolay Kamnev (Heretic) 2010-03-19 sod-hrt.zip 1

1. ^ Final time of 10:01.

Last updated on June 19, 2013.

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 796
Vertices 4112*
Linedefs 4073
Sidedefs 6749
Sectors 799
* The vertex count without the effect of node building is 3341.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]