MAP16: The Final Gate (DOOM: A Megawad in Two Weeks)

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DOOM: A Megawad in Two Weeks maps
Episode 1

01 02 03 04 05 06 07 08

Episode 2

09 10 11

Episode 3
This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: The Final Gate is the sixteenth map of DOOM: A Megawad in Two Weeks. It was designed by Chris Kassap (lupinx-Kassman) and uses the music track "".

Walkthrough[edit]

Map of The Final Gate
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Use either the left or right terminals at the start to open the door behind the starting point, which has an invulnerability. (sector 53)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 15, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains three spawn points:

  1. facing south. (thing 130)
  2. facing north. (thing 132)
  3. facing north. (thing 133)

Statistics[edit]

Map data[edit]

Things 134
Vertices 1777*
Linedefs 1748
Sidedefs 3014
Sectors 327
* The vertex count without the effect of node building is 1440.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]