MAP16: The Final Gate (DOOM: A Megawad in Two Weeks)


DOOM: A Megawad in Two Weeks maps
Episode 1

01 02 03 04 05 06 07 08

Episode 2

09 10 11

Episode 3
This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: The Final Gate is the sixteenth map of DOOM: A Megawad in Two Weeks. It was designed by Chris Kassap (lupinx-Kassman) and uses the music track "".


Map of The Final Gate
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Use either the left or right terminals at the start to open the door behind the starting point, which has an invulnerability. (sector 53)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 15, 2022.


Player spawns[edit]

This level contains three spawn points:

  1. facing south. (thing 130)
  2. facing north. (thing 132)
  3. facing north. (thing 133)


Map data[edit]

Things 134
Vertices 1777*
Linedefs 1748
Sidedefs 3014
Sectors 327
* The vertex count without the effect of node building is 1440.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]