MAP16: The Final Gate (DOOM: A Megawad in Two Weeks)
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DOOM: A Megawad in Two Weeks maps |
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Episode 1 |
Episode 2 |
Episode 3
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This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: The Final Gate is the sixteenth map of DOOM: A Megawad in Two Weeks. It was designed by Chris Kassap (lupinx-Kassman) and uses the music track "Sign of Evil" by Robert Prince.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Use either the left or right terminals at the start to open the door behind the starting point, which has an invulnerability. (sector 53)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on January 15, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains only three spawn points, making it unplayable in deathmatch mode:
- facing south. (thing 130)
- facing north. (thing 132)
- facing north. (thing 133)
Statistics[edit]
Map data[edit]
Things | 134 |
Vertices | 1777* |
Linedefs | 1748 |
Sidedefs | 3014 |
Sectors | 327 |
Things[edit]
This level contains the following numbers of things per skill level:
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