MAP16: The Fire Cult (Pirate Doom II)

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Pirate Doom II maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: The Fire Cult is the sixteenth map of Pirate Doom II. It was designed by Darch, who also composed its untitled music tracks.

Walkthrough[edit]

Map of The Fire Cult
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the west area where you build the bridges by shooting targets, head to the south end where you jump to the voodoo powder, the doors to the south open. Head south there and get the soul sphere chest to the east. (sector 1076)
  2. From Secret #1, take the outer pathway of the map all the way to the east side, going north to get a large bottle of grog and a grog spitter. (sector 1077)
  3. In the west area where you build the bridges by shooting targets, shoot the northeast target, then go to the central platform. A soul sphere chest is to the east. (sector 1078)
  4. Head south from Secret #2 and open a door near the southeast corner. Go across the beer and to the west to get a fancier blue coat. (sector 1079)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 14, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains only two spawn points, making it unplayable in deathmatch mode:

  1. facing north. (thing 146)
  2. facing south. (thing 147)

Statistics[edit]

Map data[edit]

Things 545
Vertices 6504*
Linedefs 6033
Sidedefs 9861
Sectors 1080

* The vertex count without the effect of node building is 4976.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]