MAP16: The Killing Fields (Biowar)

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Operation: Biowar maps 12-18

01 02 03 04 05 06 07 08 09 10 11
(12 - 18, 31)

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: The Killing Fields is the sixteenth map of Operation: Biowar. It was designed by Chris Harbin and uses the music track "Breach of Madness" ("Mesmarine") from MAP12: Militant Reprisal of Requiem by Mark Klem.

Walkthrough[edit]

Map of The Killing Fields
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Inside the dark maze with cube walls, make your way to the northeast end and find the wall with two candles nearby. Open the wall between these candles and use the switch. Get out of the area and head back north to the waterway, then turn right and then right again. Follow the waterway to the big area where you will find demons and mancubi (depending on your skill level) guarding a box of ammo, a megaarmor, and a box of shotgun shells. To the west, you can use a pillar to get a soul sphere. (sector 147)
  2. In the northern area with the crushers, use the switch at the south end to open the east wall. Inside this room, press on the misaligned wall to the north and follow the passage to a computer area map. (sector 174)

Bugs[edit]

The switch that raises the bridge leading to the level's exit is close enough to one side of its pedestal that the player can flip it from the ground beneath, allowing for a large portion of the map to be skipped.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:35.94 Pseudonaut 2024-06-14 bw16-3594.zip
NM speed 01:23 Carlos Guariglia 2005-04-10 bw16-nm.zip
UV max 7:52.49 General Roasterock 2024-06-07 bw16m75249.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:42.57 waveplay 2011-01-09 bw16p042.zip
NoMo 100S 3:54.91 Sam Woodman (Metabolist) 1996-01-21 bwuvdemo.zip

The data was last verified in its entirety on July 20, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 304)
  2. facing east. (thing 310)
  3. facing west. (thing 421)
  4. facing west. (thing 422)

Statistics[edit]

Map data[edit]

Things 549
Vertices 2141*
Linedefs 1816
Sidedefs 2713
Sectors 303
* The vertex count without the effect of node building is 1581.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]