MAP16: The Wolf's Hour (Realm of Chaos)

From DoomWiki.org

Realm of Chaos maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.
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MAP16: The Wolf's Hour is the sixteenth map of Realm of Chaos. It was designed by Jim Bagrow.

Walkthrough[edit]

Map of The Wolf's Hour
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The room past the red key door is a secret and is impossible to miss. (sector 66)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:21.71 Kyle McAwesome 2024-03-17 rc16p021.zip Cross-listed from Pacifist
NM speed
UV max 3:03.23 Nikolay Kamnev (Heretic) 2007-10-26 rcuvmax.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:21.71 Kyle McAwesome 2024-03-17 rc16p021.zip

The data was last verified in its entirety on March 31, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing north-west. (thing 0)
  2. facing west. (thing 157)
  3. facing south-west. (thing 158)
  4. facing south-west. (thing 159)
  5. facing south. (thing 160)

Statistics[edit]

Map data[edit]

Things 220
Vertices 536*
Linedefs 492
Sidedefs 774
Sectors 126
* The vertex count without the effect of node building is 391.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]