MAP16: Urbanity (Cyberdreams)

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Cyberdreams maps 12-20

01 02 03 04 05 06 07 08 09 10 11
(12 - 20)
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP16. For other maps which occupy this slot, see Category:MAP16.

MAP16: Urbanity is the sixteenth map of Cyberdreams. It was designed by Gonzalo Pérez de la Ossa.

Walkthrough[edit]

Map of Urbanity
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

This level will be fairly simple. Two cyberdemons are in this room and there is a portal in the middle. Only the cyberdemons can use the portal, which will teleport them into the north and south rooms where they will be trapped, so you need to lure both cyberdemons into the central portal. An invulnerability will be here on Hey, Not Too Rough or lower as well. Once both cyberdemons have entered the rooms, enter the east room and use the switch. Wait while the crushers kill the cyberdemons and you can access the exit. Do not enter this room early as you will not be able to leave otherwise.

Other points of interest[edit]

Secrets[edit]

  1. The sector you start on is a secret and is impossible to miss. (sector 1)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 20
Vertices 150*
Linedefs 145
Sidedefs 252
Sectors 31
* The vertex count without the effect of node building is 120.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]